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Difference between revisions of "OLA Performance Stats"
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(Created page with 'This is a brain dump of random OLA performance metrics. Unless otherwise mentioned these were performed on a MacBook Pro 2.4GHz Intel Core 2 Duo === Idle Test === Receiving…') |
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=== RPC Throughput === | === RPC Throughput === | ||
− | + | At least 12k rpcs/second. | |
=== TODO === | === TODO === | ||
The average isn't the best measurement, we should use the working time for just dmx queries. | The average isn't the best measurement, we should use the working time for just dmx queries. |
Revision as of 19:57, 26 March 2010
This is a brain dump of random OLA performance metrics. Unless otherwise mentioned these were performed on a MacBook Pro 2.4GHz Intel Core 2 Duo
Idle Test
Receiving an Streaming DMX update for a non-active universe with 512 channels is 40-50uS. This represents the best-case turn around time for an RPC.
UsbPro Test
Patching the Usb Pro Output port causes the average loop time to increase to 150uS for a 512 channel packet. 200 frames/second is about the upper limit the Usb Pro can support.
E1.31 Test
Patching an E1.31 Output Port results in a loop time of 125uS @ 200fps. OLA can sustain at least 2200 frames per second in this mode, where the loop time drops to 70uS. This was tested with a single universe and 4 universes.
RPC Throughput
At least 12k rpcs/second.
TODO
The average isn't the best measurement, we should use the working time for just dmx queries.